OddSockets authored this stream on its own live product source, and is the pilot that sets the pattern the other tyga.games streams follow. The syllabus is the real thing — the same primitives production games and sibling SaaS products run on.
Each tier is an exam draw; TCP additionally requires a graded build in your own game.
Six modules, M0 through M5.
| Module | Title | Tier |
|---|---|---|
M0 | Why realtime — the live-game problem OddSockets solves | TCU |
M1 | Concepts & model — channels, presence, pub/sub, delivery guarantees | TCU |
M2 | Quickstart — SDK/API hands-on (agent-driven) | TCA |
M3 | Build task — add a realtime feature to your own game (graded) | TCA |
M4 | Liveops & production — fan-out, reconnection, backpressure, scale | TCP |
M5 | Dogfood proof — how the studio games ride OddSockets | TCP |
One free enrolment covers the whole ladder — TCU, TCA and TCP are gated inside the single OddSockets course. Exams are drawn 8-of-12 per attempt, 70% to pass, 15-day retake cooldown, valid 3 years.
Building on OddSockets now? Start with the agent quickstart and the Node.js SDK docs — that's exactly what M2–M3 grade.